Generated from CrashReporter
No known steps to reproduce
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000020 ntdll!50000000 + 9c0f4 KERNELBASE!4d2d0000 + 38b03 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1398] UE4Editor-Core!static `FRunnableThreadWin::GuardedRun'::`1'::filt$0() [WindowsRunnableThread.cpp:38] VCRUNTIME140!39400000 + b8d0 ntdll!50000000 + a11cf ntdll!50000000 + 6a209 ntdll!50000000 + 9fe3e nvwgf2umx!ee060000 + c379fb nvwgf2umx!ee060000 + c376a6 nvwgf2umx!ee060000 + db670c nvwgf2umx!ee060000 + 45f6f8 d3d12!8640000 + 122f87 dxgi!4bbc0000 + 72c7b dxgi!4bbc0000 + 61251 dxgi!4bbc0000 + 30a6b dxgi!4bbc0000 + 5014 dxgi!4bbc0000 + b09f dxgi!4bbc0000 + 9f8b dxgi!4bbc0000 + 473f UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:567] UE4Editor-D3D12RHI!FD3D12Viewport::Present(bool) [D3D12Viewport.cpp:781] UE4Editor-D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport(FRHIViewport *,bool,bool) [D3D12Viewport.cpp:926] UE4Editor-RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1955>::ExecuteAndDestruct(FRHICommandListBase &,FRHICommandListDebugContext &) [RHICommandList.h:744] UE4Editor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:331] UE4Editor-RHI!?DoTask@FExecuteRHIThreadTask@@QEAAXW4Type@ENamedThreads@@AEBV?$TRefCountPtr@VFGraphEvent@@@@@Z [RHICommandList.cpp:390] UE4Editor-RHI!?ExecuteTask@?$TGraphTask@VFExecuteRHIThreadTask@@@@EEAAXAEAV?$TArray@PEAVFBaseGraphTask@@V?$TSizedDefaultAllocator@$0CA@@@@@W4Type@ENamedThreads@@@Z [TaskGraphInterfaces.h:849] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587] UE4Editor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:290] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:35] KERNEL32!4efe0000 + 17bd4 ntdll!50000000 + 6ce51
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92831 in the post.
8 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 4.25, 4.25.1, 4.25.2, 4.25.3, 4.26, 4.26.1 |
Target Fix | 4.27 |
Created | May 6, 2020 |
---|---|
Resolved | Mar 1, 2021 |
Updated | Mar 2, 2021 |