BoxCollison's OnComponentHit event is not triggered when BoxCollison hits a spawned actor with simulate physics enabled. The event is triggered if the same actor has been placed in the level beforeh ...
Regression: Tested in UE5/Release-5.0, this issue also occurs so this is not a regression. ...
In ConvertQueryImpactHitImp, MaterialIndex is looked up from InternalFaceIndex, but FTriangleMeshImplicitObject:: MaterialIndices is an array by ExternalFaceIndex, so it returns incorrect material i ...
Generated from CrashReporter ...
If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Changed Constraints on a Static Mesh do not show up when enabling Show Only Modified Properties. ...
Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine. The state of the flag is passed in to Chaos but nothing actually uses the value once it is there. It is expe ...
Cache Mode: record seems to simulate fine, in Cache Mode: Play, the object does not simulate fracturing Repro Rate: 5/5 ...
When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...
Reproduced 3/3 times. A similar bug occurred with PhysX ([Link Removed]) Check the function: FVector FSimpleAerodynamicsSim::GetCombinedForces(float VelocityIn) if the velocityIn is negative, th ...