Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

Race condition in USkeletalMeshComponent::TickCloth due to delayable tick function.

UE - Simulation - Physics - Character - Aug 1, 2016

USkeletalMeshComponent::TickComponent is run in the PrePhysics tick group. This is the only place where the SkeletalMesh is actually checked to be != nullptr to determine whether or not the TickClot ...

Assigning APX Cloth asset to material element

UE - Simulation - Physics - Character - Jun 17, 2016

When assigning an imported apx file to the clothing drop down under the material element of this imported Skeletal Mesh will result in a crash. Tested in: 4.11.2 CL-2946394 4.12.3 CL-3013449 Dev ...

Crash when removing cloth apb's assigned to asset

UE - Simulation - Physics - Character - Apr 27, 2016

When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...

Validate on import that clothing assets only have 4 weights per vert

UE - Simulation - Physics - Character - Nov 25, 2015

There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...

Apex Cloth will not render correctly with cloth assigned to multiple materials

UE - Simulation - Physics - Character - Nov 12, 2015

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...

Possible memory leak in FVertexFactoryData's ClothVertexFactories

UE - Simulation - Physics - Character - Oct 28, 2015

Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories ...

APEX Cloth causes Material Overriding

UE - Simulation - Physics - Character - Aug 26, 2015

After assigning an apex cloth to an element inside of the character skeleton > Mesh section they material is overridden. ...

Wind affects cloth in scene when there is no Wind Directional Source actor placed

UE - Simulation - Physics - Character - Jun 22, 2015

If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...