Validate on import that clothing assets only have 4 weights per vert

UE - Simulation - Physics - Character - Nov 25, 2015

There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...

Apex Cloth will not render correctly with cloth assigned to multiple materials

UE - Simulation - Physics - Character - Nov 12, 2015

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...

Possible memory leak in FVertexFactoryData's ClothVertexFactories

UE - Simulation - Physics - Character - Oct 28, 2015

Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories ...

APEX Cloth causes Material Overriding

UE - Simulation - Physics - Character - Aug 26, 2015

After assigning an apex cloth to an element inside of the character skeleton > Mesh section they material is overridden. ...

Wind affects cloth in scene when there is no Wind Directional Source actor placed

UE - Simulation - Physics - Character - Jun 22, 2015

If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...