If the DataLayerAsset name or asset path changes, Actors registered to it will ignore the DataLayer's settings

UE - World Creation - Worldbuilding Tools - Feb 5, 2023

If you change the DataLayerAsset name or asset path, all Actors registered with that DataLayer will ignore that DataLayer's settings. Specifically, even if you set the DataLayer to the Unloaded stat ...

Newly placed actor unloads after playing in editor once

UE - World Creation - Worldbuilding Tools - Jan 17, 2023

The actor placed in the level will be unloaded after play in editor.  Without save the level (repro step4), the actor is not unloaded and show in editor. ...

ISM GetInstanceOverlappingBox() ignores the scaling & rotation of instances

UE - World Creation - Worldbuilding Tools - Jan 13, 2023

This functions only uses the instance location and does not rely on it's rotation and scale. It should ideally get the bounds of the mesh, and test intersection using an oriented bounding box built ...

Recompiling blueprint actor in hidden sublevel, after reloading main level, detaches all its child actors

UE - World Creation - Worldbuilding Tools - Jan 4, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...

Packed level blueprint does not behave as noted in documentation.

UE - World Creation - Worldbuilding Tools - Nov 28, 2022

In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...

Can't select value in Make ActorDataLayer node

UE - World Creation - Worldbuilding Tools - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Undoing Level visibility change causes levels moves to wrong world origin offset

UE - World Creation - Worldbuilding Tools - Jul 21, 2022

changing level visibility causes levels moves to strange position when using world origin shift

UE - World Creation - Worldbuilding Tools - Jul 20, 2022

Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...

When using OpenLevel to transition to a level with WorldPartition enabled during PIE, the log outputs "Failed to load '/Game/MapName': Can't find file."

UE - World Creation - Worldbuilding Tools - May 31, 2022

Outputs warning logs when transitioning to the World Partition level with OpenLevel. This only occurs in PIE, not in Standalone or Package builds. In PIE, it appears that the package failed to load ...

Crash occurs when creating a New Level from the Levels window while it is pinned to the side bar

UE - World Creation - Worldbuilding Tools - May 2, 2022

An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...