If you change the DataLayerAsset name or asset path, all Actors registered with that DataLayer will ignore that DataLayer's settings. Specifically, even if you set the DataLayer to the Unloaded stat ...
The actor placed in the level will be unloaded after play in editor. Without save the level (repro step4), the actor is not unloaded and show in editor. ...
This functions only uses the instance location and does not rely on it's rotation and scale. It should ideally get the bounds of the mesh, and test intersection using an oriented bounding box built ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...
In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...
Outputs warning logs when transitioning to the World Partition level with OpenLevel. This only occurs in PIE, not in Standalone or Package builds. In PIE, it appears that the package failed to load ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...