When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names. REGRESSION: No - Same ...
A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...
This looks like a bug with shader pipeline compilation and custom expressions. ...
Gameplay Debugger is assigned to apostrophe by default. (Project Settings>Gameplay Debugger) While Japanese keyboards can enter the char by Shift+7 key combination, this key combination does not rec ...
// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...
A Wheeled Vehicle's wheels do not have collision when packaged into an HTML5 game. Regression?: Yes This issue did not occur in 4.13.2 Note: This is currently blocked from testing in Main as the P ...
Under certain conditions, when switching between the project tab and subsequent docked blueprint tabs, the appropriate menu will not refresh for the currently selected tab. Regression: No ...
Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...
If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...
Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled. Enabling Constrain to aspect ratio appears to offset the widget ...