Master sequence dialog button is hidden

UE - Anim - Sequencer - Sep 2, 2016

Cannot Save Blueprint if Get All Actors of Class In Param is a Level Class

UE - Gameplay - Blueprint - Sep 2, 2016

When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...

Invisible landscape components when using tessellation

UE - LD & Modeling - Terrain - Landscape - Sep 2, 2016

From user report ...

Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 1, 2016

This issue was reported by internal UT developers. When selecting the surface of a brush that share flush surfaces with other brushes, all surfaces are selected. This seems to only occur after sel ...

Unable to undo component translations in the Blueprint viewport.

UE - Gameplay - Components - Sep 1, 2016

Making changes to components added to the Blueprints viewport can not be undone. I made translation changes to the camera, character and added a box and I wasn't able to use undo on those changes. ...

File Media Source assets created via drag & drop have absolute instead of relative path

Media Framework - Sep 1, 2016

Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will a ...

Hot Reload Crash involving variables in USTRUCTs

UE - Foundation - Cpp Tools - Hot Reload - Sep 1, 2016

This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...

FIndexedCurve::KeyHandlesToIndices not replicated causing crash.

Tools - Sep 1, 2016

FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...

Editor crashes when right clicking a box collision after adding a converted static mesh in blueprint editor

UE - Gameplay - Blueprint - Sep 1, 2016

I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...

FXAA doesn't work if you replace the tonemapper with a material postprocess

UE - Graphics Features - Sep 1, 2016

As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...