[CrashReport] UE4Editor_Engine!UMaterialInstance::SetParentInternal() [materialinstance.cpp:2141]

UE - LD & Modeling - Terrain - Landscape - Aug 18, 2016

This JIRA is being entered as a result of this being one of the top crashes in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2 ...

iOS Multiplayer Join Session does not function.

UE - Platform - Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

Masked Materials have become more expensive to use

UE - Graphics Features - Aug 18, 2016

Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...

Repeating Cinematic loop at beginning of MatineeFightScene

Docs - Samples - Aug 18, 2016

The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...

Matinee fps fluctuates drastically

UE - Platform - Apple - Aug 18, 2016

When watching Matinee on a mac using Standalone Game the fps fluctuates wildly. ...

Repaired painted vertex warnings in ElementalDemo

Docs - Samples - Aug 17, 2016

Warning is as follows: Warning Spent 0.5s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved. ...

Load error when opening ElementalDemo in the editor

Docs - Samples - Aug 17, 2016

The following load error is seen in ElementalDemo: Error /Engine/EngineMeshes/ParticleCube : Can't find file for asset. /Game/Materials/AbsoluteWorldPositionOffset_PNTriTess ...

StrategyGame Performance Regression on iPad Mini 4

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue during the Mobile Compat pass for 4.13 4.12 FPS/FR: 60/16 4.13 FPS/FR: 47/20 ...

SunTemple Performance Regression on Galaxy S6 family devices.

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...

StrategyGame audio is inconsistent between PIE and Standalone

Docs - Samples - Aug 17, 2016

Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...