Blueprint heatwire effects do not work when touching user macros

UE - Gameplay - Blueprint - Jul 21, 2016

Heatwire effects do not work for execution wires touching user macros. Native macros do not exhibit this behavior. Note: This is with BP Profiler turned off. ...

[SM5] Material.usf Error when Previewing Material Function Output

UE - Graphics Features - Jul 21, 2016

A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor

UE - Gameplay - Jul 21, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor Looks to be directly related to this JIRA: https://jira.ol.epicgames.net/browse/UE-3152 ...

Camera jitter when using Crane Rig with Look At

UE - Anim - Sequencer - Jul 21, 2016

Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...

Construction Script using GetSizeX/Y from Texture 2D reference returns Divide By Zero Warning when Packaging

UE - Graphics Features - Jul 21, 2016

A user has found and reported a divide by zero warning within the Construction Script when packaging for Windows. This does not occur while in the editor as when you begin moving around the blueprin ...

Creating a code project named Test will fail the initial compile and every hot reload in Binary

UE - Foundation - Build - Farm - Jul 21, 2016

When a C++ project is named Test on a Binary version of the editor, the project will fail to compile. I'm assuming this is from the editor seeing a precompiled header from another file in the engine ...

Multiple components cannot update PostEditChangeProperty() simultaneously

Tools - Jul 21, 2016

Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...

iOS - Launch On - Application Crashes on device, on iOS 8 devices

UE - Platform - Mobile - Jul 20, 2016

Blueprint Template Launch On from Mac crashes on device. ...

UnrealFrontend Plus button has an odd size

UE - Platform - Console - UnrealFrontend - Jul 20, 2016

The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...

Physics actor with physics toggled will fall through static meshes set to Movable

UE - Gameplay - Jul 20, 2016

Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...