Using spaces in Event Dispatcher names cause Nativize Blueprints to fail to build

UE - Gameplay - Blueprint Runtime - Apr 21, 2016

project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature ...

Cannot Use Key Value Combo "Alt + F4" for New Action Mapping

UE - Gameplay - Input - Apr 21, 2016

You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...

Tags do not appear to save correctly when actors are copy and pasted

Tools - Apr 21, 2016

If the user adds a tag to the third person character blueprint with in the blueprint itself and then adds other tags afterwards using the details panel that is given when selecting an actor in the s ...

Android IAP Reporting Back Incorrectly

UE - Platform - Mobile - Apr 21, 2016

Read In App Purchase Information returns pricing information mismatched with product IDs ...

When setting cursor to show, cursor isn't rendered in the viewport until the mouse is moved

Tools - Apr 21, 2016

When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...

Blueprint actor reference breaks after hot reload

UE - Gameplay - Blueprint - Apr 21, 2016

Reference to a blueprint based on a custom class will break if changes are made to the parent class and a hot reload is performed. Error Displayed added to Callstack section. Workaround: Compiling ...

Changing the case of any node with a String input will not be saved

UE - Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

Attached Project Crashes Intermittently On FTickTaskLevel::ScheduleTickFunctionCooldowns()

UE - Gameplay - Apr 20, 2016

The user's project is crashing during PIE on FTickTaskLevel::ScheduleTickFunctionCooldowns(). Source Context: 798 else 799 { 800 CumulativeCooldown += ComparisonTickFuncti ...

4.11 Souce does not compile for Chinese Region

UE - Graphics Features - Apr 20, 2016

If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...