Two different users have pointed out that the spring controls seem inverted and/or counter intuitive: The first post: https://answers.unrealengine.com/questions/328098/spring-controller-seems-to- ...
When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...
Values stored inside variables becomes corrupted after creating an FBufferArchive variable (FBufferVar), setting FBufferVar.ArForceByteSwapping = true; and then storing the original value in FBuffer ...
When importing the attached FBX file with only Animations, the editor will crash. The Same asset will import without error in 4.9.2 Crash Reporter BUGG: [Link Removed] ...
When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...
This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...
If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...
Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...
Aligning comment boxes does not move the nodes within them. Reproduced in 4.10.0 binary and Main (CL# 2765781). Not a regression: Blueprint node alignment was not available prior to 4.10. ...
Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...