Zooming in and then panning to the left or right by hitting Alt + Middle mouse, moves the camera back to the original camera position after zoom.The pan must happen quickly.Happens randomlyOnly slig ...
If the transforms for a blueprint component are changed to "absolute" location and/or rotation, new child blueprints created will correctly show the absolute location/rotation changes, but the child ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...
If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...
When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...
Actors that are created via a child actor component should not be selectable as entries for an actor property. ...
If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...
SceneCaptureCube::PostActorCreated() is not set with "ENGINE_API" and causes compile errors when trying to use a class that inherits from SceneCaptureCube. ...
Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateConten ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...