VC Runtime not in UnrealLightmass temp directory; causing lightmass build errors

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 14, 2015

A Redistribute file for VS 2015 is needed to build lightmass, but this is not currently included with the engine. If a user does not have VS 2015 installed, lightmass will fail with this error: Un ...

NotBoolean node is broken in specific projects for State Machine Transitions

OLD - Anim - Oct 14, 2015

In the attached project, you'll find the NewChar_AnimBP. In the state machine, there is a "NotBoolean" node in the JumpingToFallingLoop transition that appears to be broken. At first, the NotBoo ...

Physics actor attached during runtime doesn't have proper collision

UE - Gameplay - Oct 14, 2015

Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...

Cast modulated shadows causes black screen on iOS with non-default FOV

UE - Platform - Mobile - Oct 14, 2015

Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...

Navigation system's queries should pass agent parameters to NavData

UE - AI - Oct 14, 2015

FPathFindingQuery seems to be best candidate ...

File handles remain open on Shipping Windows build after assets have finished loading

UE - Foundation - Core - Oct 14, 2015

This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...

OnClicked event of UMG button fires once in twice if virtual joystick is receiving input.

UE - Editor - UI Systems - Oct 14, 2015

OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...

Add Movement Input does not work on any pawn that is not controlled by the player

UE - Gameplay - Player Movement - Oct 13, 2015

Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...

When using a custom event to spawn a static mesh actor through blutilities the static mesh actors are static and cannot be altered

UE - Gameplay - Blueprint - Oct 13, 2015

When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing ...

Delete Unused Variables Does Not Remove Local Variables

UE - Gameplay - Blueprint - Oct 13, 2015

Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error. Occurs in 4.9.2 and 4.8.3 binar ...