Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...
The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...
Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...
This Jira was entered due to a high number of occurrences in 4.11 Preview 5. Error message: Assertion failed: !Proxy->IsDeleted() [Link Removed] [Line: 867] Source Context: 853 { 854 ...
When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though. The licensee has ...
When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...
Fallout from CL# 2865330 for [Link Removed], bleedover of the warning to certain intermediately spawned nodes. ...
Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...