Text Render Actors do not maintain relative offset when attached to blueprints via construction script

UE - Gameplay - Dec 1, 2015

Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...

Enumeration selections within structs do not properly populate within data tables

Tools - Dec 1, 2015

The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...

Sizes of widgets are shown as their size before DPI scaling is applied after changing ScreenSize

UE - Editor - UI Systems - Dec 1, 2015

If the user sets the screen size to iPhone 4s (640 x 960) A widget that is "Fullscreen" will be roughly 1080 by 1620 in size (as reported by the details panel). This is the size before the DPI scali ...

Change background color/tooltip of behavior tree's root level decorators

UE - AI - Dec 1, 2015

Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...

Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.

UE - Gameplay - Blueprint - Dec 1, 2015

Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...

Meshes made with the Pivot Painter tool don't work correctly on OpenGL ES3.1 + AEP

UE - Platform - Mobile - Dec 1, 2015

In the project attached in original UDN post (too big to attach here) there is a tree that was created with the pivot painter tool that is animated. In the editor it behaves correctly, but trying t ...

Ray Traced Distance Field on OpenGL not working

UE - Graphics Features - Dec 1, 2015

Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...

Random Integer Macro causes Build to Fail

UE - Gameplay - Blueprint - Nov 30, 2015

Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried. ...

Crash triggering SetScalarParameterValueOnMaterial node

UE - Gameplay - Nov 30, 2015

Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...

Sound node concatenator doesn't work correctly with mixer sound node child.

UE - Audio - Nov 30, 2015

Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...