When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...
Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...
Reroute nodes do not work for Pose connections in Anim Graph It appears to work until you recompile [Image Removed] ...
When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...
With an asset that has a physical material applied and generating hit events, the Switch on EPhysicalSurface node always returns the Default Surface Physical Material. The user on the AnswerHub po ...
If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...
T_Cobblestone_Rough_N is incorrectly set to TC_Default not TC_NormalMap ...
Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...
When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...
Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...