Users are unable to open composite decorators for edition in BT editor making them utterly useless. ...
Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...
Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...
If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...
User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...
When the editor is open behind another window and the mouse hoovers over objects and options in various submenus, objects are still highlighted in the editor. ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...
When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...
There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...