If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...
If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...
A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...
When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...
When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...
DESCRIPTION: When importing a mesh created with Maya then saving, closing, and reopening the editor, if you add a LOD via the right mouse menu or mesh editor will result in the LOD importing -90 rot ...
When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...
If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...