Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...
This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...
Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...
Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be ...
-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...
Code Signing Error: ACS_BPm has conflicting provisioning settings. ACS_BPm is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specif ...
User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...
This appears to be a regression as the issue does not occur in 4.17. When setting the windows scaling to anything greater than 100% the tile map selector from Paper2D is off. Clicking on the tile ...
No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...
No user comments in crash group ...