Event dispatchers does not correctly compile with variable that is the same BP

UE - Gameplay - Blueprint - Nov 28, 2017

There is an issue occurring where Event dispatcher with inputs doesn't compile if they have a variable that is the same as the BP class. This issue only occurs with the variable being the same class ...

Player and hud don't hide on autoplay

UE - Anim - Sequencer - Nov 28, 2017

Static regex patterns can cause crashes on shutdown

UE - Editor - UI Systems - Localization - Nov 28, 2017

The current lifetime management of regex patterns means that we can attempt to destroy them after ICU has been shutdown. We should change these to follow the same pattern as break-iterators, and exp ...

Timeline of Animation Composite Extends Over Top of Playback Controls When Zooming Into Timeline

OLD - Anim - Nov 28, 2017

Animation Composite Timeline extends over top of the Playback Controls when zoomed in -See attached screenshot for example of results ...

Can Not Skip to Next Frame in Animation Composites

OLD - Anim - Nov 28, 2017

Within a new Animation Composite, the To Next and To Previous buttons do not move to the animations next or previous frame. ...

[CrashReport] UE4Editor_Landscape!DeleteLayerIfAllZero() [landscapeeditinterface.cpp:2300]

UE - LD & Modeling - Terrain - Landscape - Nov 28, 2017

This is a semi-common crash in the 4.18 release. There is one recorded case of this callstack also occurring back in the 4.11 release, but it seems to be an exception. All other cases have only occu ...

Reimporting an FBX file via the import button does not make the import options appear

Tools - Nov 28, 2017

Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...

Crash when BP_LightStage SkyLight Cubemap Resolution changed by spinning value

UE - Graphics Features - Nov 28, 2017

Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...

Crash when compiling Camera Component BP with PostProcessSettings visible

UE - Gameplay - Nov 28, 2017

When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...

Level remains dirty after saving when using instance static mesh and enabling World Composition

Tools - Nov 28, 2017

If world composition is in enabled and an instance static mesh actor has been added to the scene the level will remain dirty after compiling. ...