Investigate Actors assigned to both partitions

UE - World Creation - Worldbuilding Tools - HLOD - Oct 31, 2024

Static/stationary child actor components are invisible and/or move position when placed inside a dynamically loaded level

UE - Gameplay - Components - Oct 31, 2024

When loading a non-world partitioned level into a persistent world partitioned level, parent actors with child actor components within the loaded map will move position or become invisible. Within t ...

The Open Asset dialog is disabled during breakpoint

UE - Editor - Workflow Systems - Oct 31, 2024

RewindDebugger draws debug capsules with its base location as center

UE - Anim - Oct 31, 2024

Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...

Volumetric Fog has no shadow on mobile

UE - Platform - Mobile - Oct 31, 2024

Scroll Box Dragged State Persists After Input Mode Change

UE - Editor - UI Systems - Slate - Oct 31, 2024

This is an edge case occurring when changing Input Mode while the Scroll Box is being dragged. When the Input Mode switches to Game Only, further drag actions are no longer possible. However, becaus ...

Float Curve evaluation may yield completely wrong results due to floating-point precision issue

UE - Anim - Runtime - Oct 31, 2024

Note: This is possibly related to [Link Removed]. For some inputs, function UE::Curves::WeightedEvalForTwoKeys() inside file "CurveEvaluation.cpp" can incorrectly return the value of the first key, ...

CreateD3D12Texture causes the Low Level Memory system to register two allocations for the same pointer on the same track channel

UE - Rendering Architecture - RHI - Oct 31, 2024

CreateD3D12Texture causes two OnLowLevelAllocs in LLM to be called with the same pointer and the same channel, leading to a warning. LLM WARNING: Replacing allocation in tracking map. Alloc/Free Mi ...

Crash when using SetSkinWeightProfile when using unlimited bone weights.

UE - Anim - Rigging - Oct 30, 2024

Licensee is reporting a crash when they are calling SetSkinWeightProfile. ...