UWorld::UpdateWorldStreamingState in World.h has no implementation anywhere in the Engine, and is not referenced anywhere in the Engine.

UE - Gameplay - Nov 11, 2014

The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...

Dragging the Translation Widget in Perspective Viewport on Mac in a second monitor does not translate the selected Actor

UE - Platform - Apple - Nov 11, 2014

Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...

Setting fullscreen resolution while playing in Windowed Mode

UE - Graphics Features - Nov 11, 2014

When launching/playing a game in windowed mode, the lower resolution settings remain when using the command "r.setRes 1920x1080f." The user is saying for example if he runs the command "r.setRes 64 ...

Post Process Ambient Cubemap Tilted

UE - Graphics Features - Nov 11, 2014

User imported a custom image in the correct format to be used as an Ambient Cubemap within the Post Process Volume. Enabled detailed lighting mode by pressing Al+5 and the image has been tilted/of ...

LIVE: Crash when stopping simulation after using Keep Simulation Changes feature.

Tools - Nov 10, 2014

A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressi ...

Promote to Variable no longer an option in Blueprint Function Library

UE - Gameplay - Blueprint - Nov 10, 2014

In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...

LIVE: Crash on highresshot console command

Tools - Nov 10, 2014

User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...

Alpha Textures reimported via overwriting disappear from level

UE - Graphics Features - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

Text Jitters in Detail Panel When Creating a Comment in the Material Editor

Tools - Nov 10, 2014

Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...

Comment Box Clipping Words

Tools - Nov 10, 2014

In Blueprints or Material Editor, when typing a long description (particularly with a line ending on a space) the text will become clipped at certain zoom levels resulting in the word wrap feature f ...