Anim Blueprint preview plays incorrect anim sequence after swapping sequence players

UE - Anim - Runtime - Anim Blueprints - Aug 14, 2024

It seems that the debug skeletal mesh in the anim blueprint preview can end up playing the incorrect anim sequences.  This happens when a sequence player, with the anim sequence specified via proper ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Rigging - Control Rig - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

Cook errors from Landmass plugin in 5.4

UE - LD & Modeling - Terrain - Landscape - Aug 13, 2024

Chaos Cloth - Visualization materials cause async load flush and slows down starting a PIE session.

UE - Simulation - Physics - Character - Aug 13, 2024

The loading of the cloth visualization materials disturbs async loads shortly after starting PIE which causes an async flush and several seconds stall. The solution would be to move these to a sing ...

Tracks that manipulate byte properties may have different (non-deterministic) results even for the same frame

UE - Anim - Sequencer - Aug 13, 2024

This issue is relatively easy to reproduce, e.g., in the timing of switching between the two types of property operations within the same track. It seems to be easy to reproduce the above problem in ...

Ensure when using ellipsis overflow method with very small Slate text boxes

UE - Editor - UI Systems - Slate - Aug 12, 2024

The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...

Sequencer- 'Dynamic Binding' SoftObjectPtr parameters fail to resolve after reloading editor

UE - Anim - Sequencer - Aug 12, 2024

When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the leve ...

Level Sequences can't reference actors that reside in Level Instances different from the ones they are executed from.

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 10, 2024

Level Sequences can reference many actors, but the references are not solved if the actor is not in the same Level Instance as the one the Level Sequence is being played from, or the root level from ...

Editor numeric input fields don't support double precision numbers.

UE - Editor - UI Systems - Aug 9, 2024

Even if we support double precision numbers at core, it's impossible to enter a small number in the numeric fields.  It makes sense for floats and avoids bloating the UI, but I remember a discussio ...