Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Render Graph pass merging issue with async compute transitions

A UDN user reported an edge case in RDG that triggers an assert. ...

UEdGraph pointer data is not correctly un-done and graph nodes are lost when declared as a UObject property

UE - Gameplay - Blueprint Editor - Aug 9, 2024

When an undone operation is done for a UObject property that has a UEdGraph*, the modified UEdGraph nodes are lost. This UObject needs to be created/spawned in an Editor Environment by another Obje ...

Volumetric cloud shadow bug with two directional lights

UE - Rendering Architecture - Aug 9, 2024

Crash in FPBDJointUtilities::ConditionInverseMassAndInertia

UE - Simulation - Physics - Solver - Aug 8, 2024

We seem to be setting the InverseInertia to zero, even though the InverseMass is non-zero. FPBDJointUtilities::ConditionInverseMassAndInertia assumes that the inverse inertia is only zero if the in ...

Thin Translucent rendering output is different on UnrealEditor/PC and PS5 with Ray Tracing enabled

UE - Graphics Features - Lumen - Aug 8, 2024

Reported from UDN With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3 ...

Child actor primitive root component failing to decrement attachment counter to 0 before UPrimitiveComponent::FinishDestroy

UE - Gameplay - Components - Aug 8, 2024

Dragging a BP actor containing a child actor component of an actor class with a static mesh as its root component into the scene viewport will cause artifacts and hit SceneData.AttachmentCounter.Get ...

Water Brush incorrectly captures rivers with non-square landscape resolution

UE - LD & Modeling - Terrain - Landscape - Aug 8, 2024

The adding of terrain tiles eventually results in a reallocation of the landscape and something becomes de-synchronized between the water system and the landscape system resulting in the deformation ...

Crash handling: Prevent reports of assertions during shutdown after an assertion

UE - Foundation - Core - Aug 8, 2024

CriticalErrors in FWindowsErrorOutputDevice::Serialize (and other platforms) run some code after the error is detected rather than immediately terminating the process. Some of this other code is spe ...