Assert triggering when trying to copy-paste an empty CurveAtlasRowParameter node in the material editor

UE - Rendering Architecture - Materials - Mar 25, 2024

A check happens when copy/pasting a Curve Atlas Row Parameter Expression that has no value. This behavior also exists on CL 32426910 of Release-5.4. ...

Material Layers Ignore Virtual Texture Sampler Restrictions

UE - Rendering Architecture - Mar 25, 2024

Virtual Textures can be assigned to Texture Sample Parameters that are not configured for Virtual Textures, if that parameter is inside of a Material Layer. Also found in Release-5.4, CL 32426910 ...

Improve shader map logging in EmitNullShaderParameterFatalError

UE - Rendering Architecture - Shaders - Mar 22, 2024

UDN: [Link Removed]In order to make it easier to track down (future) assets that could cause this crash we modified EmitNullShaderParameterFatalError() to also dump the asset filename if possible: ...

Niagara using a Volume and Mesh renderer with a shared base material does not renderer correctly

UE - Niagara - Mar 26, 2024

Using a shared base material with both a Volume and Mesh renderer causes the emitter to render as a glowing box at the scale of the bounding box. ...

GI not coming in with lighting build data when lighting built outside of main scene

UE - Graphics Features - Mar 27, 2024

Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...

[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

Opaque GPU particles appear later than translucent one when Collision module is enabled

UE - Niagara - Content - Apr 2, 2024

When spawning GPUCompute Sim Niagara system which is consist of opaque particle emitter and translucent one, if those emitters use Collision module, opaque particle often appears one frame later tha ...

Poor performance when Player Collision view mode active in City Sample

UE - Simulation - Debug Tools - Apr 2, 2024

The Editor become unresponsive and then has very low frame rates after activating the Player Collision view mode in the Small_City_LVL and Large_City_LVL maps in the CitySample project. The curre ...

Editor Crash when changing Default Properties of a TArray of UStucts containing an InlineEditConditionToggle property in Blueprint Parent Class

UE - Editor - Workflow Systems - Apr 5, 2024

This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...

ENiagaraCoordinateSpace is not exposed to Python, meaning the FXConverterUtilitiesLibrary create_script_input_enum function does not work when setting that parameter.

UE - Niagara - Cascade - Apr 8, 2024

The user was having issues with setting the correct ENiagaraCoordinateSpace enum in their python script. This enum currently exists in the engine as both a user-defined enum (which is deprecated), a ...