Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...

Interchange: Dialog import preview pipeline is missing the import context

UE - Editor - Content Pipeline - Import and Export - Aug 1, 2024

We need to call TransferAdjustSettings on the duplicated pipelines to execute the preview import. ...

Interchange: Static analysis fix for interchange manager

UE - Editor - Content Pipeline - Import and Export - Aug 1, 2024

Material Editor Group Sorting section missing

UE - Rendering Architecture - Materials - Feb 6, 2023

Sequencer: Undoing creation of a new section can call section drawing code with viewmodel tree in invalid state

UE - Anim - Sequencer - Aug 1, 2024

The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...

Navmesh blocking representation for cylinders is wrongly offset when the mesh has IsDynamicObstacle=true

UE - AI - Navigation - Jul 16, 2024

In a mesh asset, setting Navigation>IsDynamicObstacle=true will make the Navigation / Cylinder Collision projection appear in a wrong position. As described in the case, the fix should reside in Na ...

Visual Logger bForceUniqueNames does not result in unique names (regression)

UE - Gameplay - Jul 25, 2024

Just a regression introduced with the VisLogger changes. ...

StaticMesh reimport: socket List not refresh if the count is the same

UE - Editor - Content Pipeline - Import and Export - Jul 29, 2024

Renaming Niagara's emitter name in the Timeline panel causes a crash

UE - Anim - Sequencer - Jun 18, 2024

Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...

USkeletalMeshComponent::SkeletalMeshAsset modified value is lost when changing via level details panel

UE - Anim - Runtime - Jun 27, 2024

USkeletalMeshComponent::SkeletalMeshAsset is transient so it seems that any modified value that is set via the level details panel on an existing actor is lost.  We deal with this same problem for o ...