FFragmentTypeParameters misses a default initialiser for FFragmentTypeParameters::Flags. This can lead to Flags being left in an undefined state, which can ultimately cause non-determinism during th ...
When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...
Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...
A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...
If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...
There is a problem with rendering Grooms bound and attached to animated skeletal meshes when the mesh belongs to a stencil layer in both the Deferred Renderer or the Path Tracer. The groom does not ...
It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...
The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...