Reported in SF [Link Removed] In Path Tracer renders, all paths with a speed component (vehicles, bicycles, custom) will render at an increased speed than specified in the exported render. This is ...
This is a regression, the crash seem to have been introduced by CL 40129784 on ue5-main and persists in latest. Function UDataTable::RemoveRow(FName RowName) uses macro DATATABLE_CHANGE_SCOPE_SINGL ...
In this situation where the listen server travels back to a level without listening, IsLocalController can return the incorrect value. After the NetDriver has been shutdown and destroyed, the pawn a ...
Reported by a licensee. More discussion in the linked UDN case. "Sometimes the WorldPartitionBuilderCommandlet will fail after encountering this error:" Error: Assertion failed: HierarchyNodeIndex ...
Reported to support. The user has reported that one of their .udatasmith files will consistently crash in TM 2025.1.1 during import. This was consistently reproducible when importing using Collaps ...
We use the hierarchy bias to override actions within subsequences. We can do that for transforms and control rigs, but the visibility track doesn't seem to obey the same rules. Attached is a video o ...
Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...
While working with MovieSceneTextTrack plugin we are missing an option to edit channels or keys via blueprint or python. Basically we are missing implementation for MovieSceneScriptingTextChannel an ...
In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms. The licensee has reported that FAnimN ...