[Link Removed] ...
In pasts unreal engine versions like 5.2 or 5.3, when you loaded a project with UnrealFrontend, the uproject was saved inside the Engine.ini file. In version 5.4 it does not get saved and you need t ...
Came out of [Link Removed] and is related to this one too I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point ...
Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...
It appears that painted Weightmaps have inconsistent mappings between Nanite and regular landscape, BUT only if those landscapes are created in a World Partition level, landscape in regular levels d ...
The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...
The "OtherActor" pointer in an FComponentReference is invalidated when the referenced actor is reinstanced after compilation. ...