TSR ghosting with fast moving shadows

UE - Graphics Features - Apr 10, 2023

[Link Removed]  ...

UnrealFrontend does not store the last project used.

UE - Platform - Console - UnrealFrontend - Jun 12, 2024

In pasts unreal engine versions like 5.2 or 5.3, when you loaded a project with UnrealFrontend, the uproject was saved inside the Engine.ini file. In version 5.4 it does not get saved and you need t ...

CommonUI Analog Cursor + Enhanced Input triggers cause triggers to get stuck when alt-tabbing

UE - Editor - UI Systems - Mar 29, 2024

Came out of [Link Removed] and is related to this one too I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point ...

InlineEditConditionToggle behavior present for UProperties even when InlineEditConditionToggle property specifier is not used

UE - Editor - Workflow Systems - Jun 6, 2024

Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...

Nanite Landscape in World Partition level has inconsistent Painted Layers

UE - LD & Modeling - Terrain - Landscape - May 21, 2024

It appears that painted Weightmaps have inconsistent mappings between Nanite and regular landscape, BUT only if those landscapes are created in a World Partition level, landscape in regular levels d ...

Loading blueprint with soft actor reference during PIE corrupts data

UE - Foundation - Core - EditorLoader - Jun 13, 2024

The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...

Generated assets not showing up in world partition level until map reloaded - DirtyActorTracker

UE - World Creation - Worldbuilding Tools - World Partition - Apr 18, 2024

FComponentReference loses its actor reference when the target actor is reinstanced

UE - Gameplay - May 15, 2023

The "OtherActor" pointer in an FComponentReference is invalidated when the referenced actor is reinstanced after compilation. ...