VR preview Crashes for the Oculus Rift on 4.8 preview 3

UE - Platform - XR - May 20, 2015

If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...

Oculus DK1 does not work with Mac

UE - Platform - XR - Jun 11, 2015

Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...

Switching to SM4 with LPVs active crashes Editor

UE - Graphics Features - Jun 18, 2015

Switching to SM4 when you have LPVs active in a project will crash a project. Also reproduced in Main Promotable-CL-2589716 and 4.8.0 Launcher [Link Removed] ...

Android game packaged with obb outside apk does not create SaveGame directory on device

UE - Platform - Mobile - Jun 19, 2015

An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...

OnPaint function causes artifacts to show up in a New Editor window

UE - Editor - UI Systems - Jun 17, 2015

If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...

Custom Output node added to a Material Editor Crashes Editor

UE - Graphics Features - Jun 16, 2015

Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...

Replacing a Widget and then reusing it's name for another widget will cause a crash

UE - Editor - UI Systems - Jun 4, 2015

The user named a border "background" then replaced it with a canvas panel. After this they made an image and named it "background" and this cause a crash. Some kind of naming conflict. ...

Functional Test framework crashes adding delegate instance when multiplayer PIE enabled

UE - Gameplay - Jun 18, 2015

The Functional Test framework crashes when adding a delegate instance if multiplayer PIE is enabled. The crash occurs at the check code in the block below from ..\Engine\Source\Runtime\Core\Public\D ...

The M_ShapeMaster material included in the Engine content is missing two textures.

Docs - Samples - Nov 26, 2014

The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...

Set Material for a DM in the Construction script will result in a crash

UE - Simulation - Physics - Destruction - Jun 3, 2015

Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...