If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...
Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...
Switching to SM4 when you have LPVs active in a project will crash a project. Also reproduced in Main Promotable-CL-2589716 and 4.8.0 Launcher [Link Removed] ...
An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...
If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...
Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...
The user named a border "background" then replaced it with a canvas panel. After this they made an image and named it "background" and this cause a crash. Some kind of naming conflict. ...
The Functional Test framework crashes when adding a delegate instance if multiplayer PIE is enabled. The crash occurs at the check code in the block below from ..\Engine\Source\Runtime\Core\Public\D ...
The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...
Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...