Property editing of FName properties doesn't restrict their length

Tools - Apr 29, 2015

We likely have several places in the editor that convert text taken from an editable text into an FName without ensuring that the string will fit into an FName. This can lead to editor crashes. One ...

FBXImportAsset Data is lost on project restart when changing any Build Settings

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

After importing a Static Mesh, if you alter any build settings and apply changes, on the next opening of the Project you will not be able to reimport the asset changed. You will have to retarget th ...

Editor movement control regression

Tools - Jul 8, 2015

Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...

Circular dependency causes a component to become null when compiling a subclass

UE - Gameplay - Blueprint - Jun 25, 2015

In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...

Lighting does not properly affect landscapes under another landscape, even if Static Lighting Resolution is increased

UE - LD & Modeling - Terrain - Landscape - Apr 29, 2015

Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...

Collision thickness on landscape does not appear to work

UE - Simulation - Physics - May 27, 2015

Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect. ...

Skeletal mesh with SetTickableWhenPaused causes crash on pause

UE - Gameplay - Jul 31, 2015

If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

4.8 Tonemapper does not yield pure black unlike 4.7.6

UE - Graphics Features - Jun 16, 2015

User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...