Found on Linux but Windows seems to have the same problems. When you are dragging/resizing the window, viewports stop updating and/or show garbage. See https://answers.unrealengine.com/questions/21 ...
Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...
When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...
'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...
Static Mesh Component variable defaults cannot be set in the Details panel. No options are available in the dropdown, even if the Blueprint already has StaticMesh components assigned. Reproduced in ...
Changing the properties of M_Glass and M_Metal_Copper to two sided via the property matrix crashes the editor to desktop. (Note: M_Glass with ANY of the M_Metal Materials except M_Metal_Chrome will ...
The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...
When exporting a large file, due to the way the auto reimporter only checks for the number of changed files has remained stable for some given threshold, it can kick in too early even though the sin ...
Also Reproduced in Main Promotable-CL-2479729 After importing and saving a texture which is non power of 2 and not an hdr texture, when you set the Maximum Texture Size in the Texture Editor's Comp ...
Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...