AI characters float above the ground only when in a packaged project

UE - Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...

Setting character animation in parent BP and mesh in child BP does not play the animation in a packaged game

UE - Gameplay - Jan 21, 2015

When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...

Rotating terrain with heightmap causes black splotches on terrain

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2015

Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...

Actor references in Level Blueprint show an incorrect display name after converting the project from 4.6.1 to 4.7 Preview or 4.8

UE - Gameplay - Blueprint - Jan 26, 2015

Actor references in Level Blueprint show an incorrect display name on their nodes after converting the project from 4.6.1 to 4.7 Preview or 4.8. Reproduced in 4.7.1 Preview 4 and in Main (Promotabl ...

Objects with physics enabled do not show up in 4.7 preview 2 (when upgraded form 4.6)

UE - Gameplay - Jan 12, 2015

After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...

Can't reimport offline cached font asset

UE - Editor - Content Pipeline - Import and Export - Jan 28, 2015

FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...

Editor crashes if Timeline Play Rate node is copied/pasted in blueprints

UE - Gameplay - Blueprint - Jan 27, 2015

Editor crashes when Timeline Play Rate node is copied/pasted. Frequency: 2/2 Crash Reporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f84e81 ...

If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Jan 22, 2015

After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...

SIGSEGV: invalid attempt to access memory at address 0x0

UE - Platform - Apple - Dec 31, 2014

Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...

Throbber widget could eat up all of your RAM

UE - Editor - UI Systems - Jan 22, 2015

A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...