This is a somewhat common Mac crash that has occurred since at least 4.14 and into 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack contains l ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...
When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...
The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...