The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...
If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows. ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...
Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...
Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...
Editor crashes during initialization, but only on macOS 10.12, not 10.11.6. Crash is due to a shader not compiling... Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD i ...