Cannot resize comment box when new comment is created on top

UE - Rendering Architecture - Materials - Apr 27, 2017

Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

UE - Graphics Features - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Children of Retainer Box cannot be interacted with when visibility is set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Jun 19, 2017

When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

[CrashReport] ULevel::GetWorldSettings() - UMaterialInstanceThumbnailRenderer::Draw

Tools - Aug 29, 2017

This is a common assertion that has occurred since at least 4.14 and affected nearly 100 users. The callstack is similar to [Link Removed], which was marked fixed for 4.14. User DescriptionsUndoi ...

iOS Device displays textures darker than in Editor

UE - Platform - Mobile - Jan 30, 2017

The issue is that on iOS devices textures are displaying significantly darker than expected. I did a color calibration with my monitor to get a more accurate representation of the texture. I set th ...

Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

[CrashReport] UE4Editor_Persona!FReferenceSkeleton::FindBoneIndex() [referenceskeleton.h:252]

OLD - Anim - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...

Shipping build crash when unplugging then replugging Oculus HMD

UE - Platform - XR - Nov 9, 2016

Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...

[CrashReport] UE4Editor_Kismet!FBlueprintGraphArgumentLayout::OnArgNameChange()

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.16 and has been occurring since at least 4.14 affecting more than 300 unique users. User Descriptionsi made a macro called IsolateYaw and set the input t ...