Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project

UE - Graphics Features - Lumen - Feb 24, 2022

When opening the Stack-O-Bot project in 5.0 Preview 1, the project has a rendering issue where bright shimmering lights appear all around the screen. I discovered that this is due to the PostProcess ...

Post Process volume change Unable to PIE and Crash

Tools - May 30, 2017

There is a compound issue with using the post process volume. Editing the value by using the mouse or dragging on the color wheel does not trigger this issue. Using the keyboard to edit this value c ...

[CrashReport] Linux crash - FStatsThreadState::ProcessNonFrameStats

UE - Platform - Linux - Sep 21, 2017

This is a somewhat common Linux crash that has occurred since 4.16. The callstack shares some similarities to [Link Removed] ...

ImportAssets commandlet failing to create assets in project

UE - Editor - Content Pipeline - Import and Export - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

Crash when breaking Level Instance within Data Layer Asset

UE - World Creation - Worldbuilding Tools - World Partition - Feb 2, 2023

A crash occurs when breaking a level instance contained in a data layer.  This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...

[CrashReport] Access Violation - UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:673]

UE - Simulation - Physics - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], which was ju ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Foundation - Core - Mar 16, 2018

No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...

Renaming a variable on a Blueprint will reset that variable's value on any Child BPs

UE - Gameplay - Blueprint - Mar 25, 2023

If a variable is renamed on a blueprint, then any child blueprints will lose their default values for that variable and reset to the parent's default value. This resetting only happens with the Chi ...