Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...
The editor is crashing when a child blueprint uses a billboard in the construction script after hovering over 'apply instance changes to blueprint' from the details panel. ...
Importing a landscape on a Mac crashes the editor. Landscape importing does not crash the editor on Windows OS. Frequency: 2/2 ...
Generated from CrashReporter ...
Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...
Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...
Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...