Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

Walking into some destructibles crashes the editor

UE - Simulation - Physics - Destruction - Aug 20, 2015

Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...

Hot Reload crash with Scene Component tied to Actor class

UE - Foundation - Core - Feb 19, 2015

After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...

FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset

UE - Anim - Runtime - Anim Blueprints - May 25, 2022

If user connect a function that returns a Blendspace Asset to a Blendspace Player that BlendSpaceAsset settings are exposed to a pin, it crashes in the package. It does not occur if user do not con ...

Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

FIXIF: Using the Merge Blueprints feature crashes the editor

UE - Gameplay - Blueprint - Feb 18, 2015

Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Hot reload causes AnimBlueprint to lose functionality and crash

OLD - Anim - Mar 31, 2015

Casting to a character class inside of AnimBlueprint after a hot reload caused editor to crash Crash Reporter: [Link Removed] Additionally, Casts fail, breaking AnimBlueprint after a hot reload ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

UE - Graphics Features - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...