When 'Run Dedicated Server' is unchecked and you run PIE with 2 or more clients, all client's animations are stuttering on Game Preview Server window. This does not happen when Run Dedicated Server ...
Event Dispatcher name changes do not propagate to related nodes until the editor is restarted. This does not appear to affect functionality in 4.7.2. In Main, the nodes must be refreshed to restore ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...
When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...
1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...
Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...
I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...
iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...