Changing preview mesh appears to affect initial transforms of all control rigs in level viewport

UE - Anim - Rigging - Control Rig - Apr 16, 2024

It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport.  This seems to be due to the c ...

[CrashReport]Assertion failed: InitState == EWorldPartitionInitState::Uninitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp] [Line: 1485]

UE - World Creation - Worldbuilding Tools - World Partition - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...

GPU Crash in Niagara Fluids template when WorldSpaceSize has a component at 0

UE - Niagara - Apr 26, 2024

The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...

Unnecessary warning "LogChaosCloth: Warning: Invalid pattern data. Num pattern indices 0 != Num welded indices"... for all SKM cloth

UE - Simulation - Physics - Character - Apr 26, 2024

This warning is technically correct, panel-based cloth is disabled, but it's expected and there's nothing the user can actually do about it. This comes from a UDN. ...

GameplayTagQuery in editor can fail to update to new values or reset after being cancelled

UE - Gameplay - Apr 25, 2024

When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editi ...

OnlyTickMontagesAndRefreshBonesWhenPlayingMontages visibility option updates anim instance multiple times

UE - Anim - Runtime - Anim Blueprints - Apr 25, 2024

The OnlyTickMontagesAndRefreshBonesWhenPlayingMontages setting added in 5.4 is broken.  It only works because it unintentionally forces a second call to UAnimInstance::UpdateAnimation (via RefreshBo ...