paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...
A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...
Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...
Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...
Crash opening ContentExamples with -d3ddebug ...
Adding local offset to Paper Flipbook in UE.4.22 results in rendering distortion. ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...
Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...
A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...