Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...
If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...
A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...
Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...
This is a common crash among the community since at least the 4.14 release. Additional information is not currently available. This is spread among numerous different CrashGroups between releases w ...
This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...
This is a semi-common crash that has occurred since at least 4.17.1. The callstack is nearly identical to [Link Removed], which was fixed in 4.18.0, however the error message and source context are ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...
If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...
Starting a SynthComponentToneGenerator crashes the editor with the following assert:Assertion failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SignalProcessing\Private\AudioBufferDis ...