SSR on Translucency is not affected by Post Process Volume

UE - Graphics Features - May 24, 2018

Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...

Crash when using merge actor on static meshes that have been affected by simplygon

UE - Gameplay - Oct 5, 2016

Crash when using merge actor on static meshes that have been affected by simplygon ...

Failed to build in Github UE4.27.0.

UE - Simulation - Physics - Aug 30, 2021

Failed to build UE4.27.0 with Win64/Development Editor.  Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...

The order of Actors assigned to a Physics Constraint affects the simulation

UE - Simulation - Physics - Jun 8, 2018

The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...

Game Controller Input affects editor input fields

Tools - Jun 30, 2015

The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...

Switching CanEverAffectNavigation on a Dynamic Obstacle Leaves Original Area Behind

UE - AI - Sep 15, 2016

When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area. This occurs each time y ...

gltf 2.0 Blender Polly Import crashes

OLD - Enterprise - Aug 29, 2019

Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...

Copy/Paste a data asset fields cause the fields to affect each other

Tools - Jul 7, 2016

When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Volumetric Render Target Mode 2 is blending past frames.

UE - Graphics Features - Dec 2, 2021

Volumetric Render Target Mode 2 is blending past frames in Time of day map with the volumetric clouds.  This is a regression due to it not happening in 4.27 ...