Point lights affect indirect lighting on RTGI much less than other types of lights

UE - Graphics Features - Lumen - Aug 4, 2020

Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...

The "Random Integer in Range from Stream" returns the same value if the seed is power of 2 of anything above 22.

UE - Foundation - Core - Aug 7, 2019

When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the right eye

UE - Platform - XR - Jul 8, 2016

KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...

Local binary build of 4.22.1 fails when only Visual Studio 2019 is installed

UE - Foundation - Cpp Tools - Apr 30, 2019

Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...

InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Steering Curve property does not affect steering

UE - Gameplay - Jul 21, 2015

Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Transition Screen Size does not affect LODActors

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...