Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

UE - Simulation - Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...

Assert when adding geometry cache asset as a component to a blueprint actor

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2021

When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...

Crash when calling Get Material Slot Names node when using a static mesh component that does not have a specified static mesh

UE - Gameplay - Blueprint - Jul 24, 2017

Editor crashes when trying to using get Material Slot Name on a static mesh component that has not has a static mesh specified. ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161]

UE - Graphics Features - Apr 20, 2017

Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...

Cvars sections in Sequencer behaving incorrectly when using MRQ

UE - Anim - Sequencer - MRQ - Aug 9, 2023

Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply   CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...

Crash when using VR Mode with Extra Viewports and a Camera Actor

UE - Editor - Workflow Systems - Jul 6, 2019

From User: "Normally UE4 has an "Eject" button which is great for live-debugging your app, because you can see everything that's happening in your world, and see the World Outliner in realtime whil ...

Old iTunes DLL causes UBT to fail on startup

UE - Platform - Mobile - May 2, 2022

Engine Crashes when saving a project to disk space is full

UE - Foundation - Core - Feb 14, 2017

I ran out of space in my D drive and my project autosaved and received the attached error message This is NOT a regression ...

Crash when Enabling HDR in a Standalone Fullscreen Game

UE - Graphics Features - May 22, 2019

Enabling HDR with the r.HDR.EnableHDROutput command causes a crash in fullscreen standalone as well as packaged projects. This only happens with HDR monitors, following the same steps on a monitor t ...