Stationary Spot Lights in Forward Rendering cause artifacts when lighting transluceny set to Volumetric PerVertex NonDirectional. When the camera is moved around the object, the lit vertices flicker ...
It appears that the Anim Instance class is no longer accessible. As a result, no animation blueprints made are accessible via blueprints - regardless of whether or not the skeletal mesh actually use ...
The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...
Rect lights cause visual noise on the light rendered when using raytracing. It is easier to see when you get rid of all other light sources in the scene. I have attached an example project. This se ...
The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...
Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...
Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...
When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...