Skybox textures can have a seam when using an inverted cube for a sky.
Attached is an example 4.24.2 project.
Note: One of the attached seam screenshots is hard to see unless you expand it.
Found in 4.24.2 CL#11100242
Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#11411855
1. Import a 4096x2048 24 bit .tga file (SkyTex).
2. Import a cube that has inverted normals.
3. Create a material(SkyMat) from SkyTex.
a. Set SkyMat to Unlit.
b. Recreate the material in the attached image.
4. Place the cube in a new scene and scale it to 1000.
5. Delete the default skysphere actor.
6. Apply SkyMat to the cube.
Result: There is a seem in the material.
Expected: There isn't a seem in the material.
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88768 in the post.
3 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.23.1, 4.24.2, 4.26 |
Target Fix | 4.26 |
Created | Feb 14, 2020 |
---|---|
Resolved | Mar 16, 2020 |
Updated | Sep 19, 2021 |