Skybox textures can have a seam when using an inverted cube for a sky.

Attached is an example 4.24.2 project.

Note: One of the attached seam screenshots is hard to see unless you expand it.

Found in 4.24.2 CL#11100242
Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#11411855

Steps to Reproduce

1. Import a 4096x2048 24 bit .tga file (SkyTex).
2. Import a cube that has inverted normals.
3. Create a material(SkyMat) from SkyTex.
     a. Set SkyMat to Unlit.
     b. Recreate the material in the attached image.
4. Place the cube in a new scene and scale it to 1000.
5. Delete the default skysphere actor.
6. Apply SkyMat to the cube.

Result: There is a seem in the material.

Expected: There isn't a seem in the material.

Have Comments or More Details?

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By Design
ComponentUE - Graphics Features
Affects Versions4.
Target Fix4.26
CreatedFeb 14, 2020
ResolvedMar 16, 2020
UpdatedSep 19, 2021