Searching "Global" in the details panel of a post process volume does not provide Global Illumination as a result, but searching "GI" does. Tested In: 4.22.3 CL#7053642, 4.24 P3 CL#10283392 , 4.25 ...
Flickering is occuring when using a reflection material with screen space reflection enabled. Did not start occuring until 4.19 and beyond. Tested in: 4.23.1 CL#9631420, 4.24 P3 CL#10283392, 4 ...
Running the console command "Show Collision" when lights are placed in the scene with "Visibility" off results in the lights turning back on. Tested in: 4.22.3 CL#7053642 , 4.24.P4 CL#10387632, 4 ...
In the Photo Studio template project, white camera tracks are showing as the shot previews instead of the realistic looking icon-strip. This was reported and tested in 4.24 Preview 4 (CL-10387632) ...
When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...
Sound Waves are not able to be soloed in a new project or unsoloed in an existing one from a prior version. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 (CL-131 ...
Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...
Rendering the SkyAtmopshere component using Vulkan with and without Vulkan (SM5) enabled causes artifacts to appear on screen on Windows and Linux. This was reported and tested in 4.25.1 (CL-135 ...
From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...