UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...
The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...
Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...
When an array is passed into a BP custom event, the array's data is passed to the event rather than a pointer to the array itself. This means edits made directly from the event node's input pin (su ...
UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...