[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

[CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>()

UE - Graphics Features - Oct 27, 2017

This is a 4.18 Mac/Metal crash that has occurred for a few users. It appears related to the Forward Renderer. Callstack from Log[2017.10.27-06.10.08:809][261]LogMaterial: Missing cached shader map ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP()

UE - Graphics Features - Nov 2, 2017

This is a trending Mac/Metal crash in the 4.18 release, although although it has existed with low frequency since at least the 4.16 release. Users have not provided any descriptions of their actions ...

Crash clicking on "Recent Levels" or "Package Project" in File menu

UE - Editor - UI Systems - Slate - Jan 22, 2016

I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...

Get Mouse Position Blueprint node returns different values outside of viewport depending on whether it was called from Event Tick, or within an Actor function

UE - Gameplay - Nov 15, 2018

There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...

[CrashReport] UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [asseteditortoolkit.cpp:62]

Tools - Aug 29, 2017

This is an infrequent crash occurring for users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack is the same as in [Link Removed], but that ...

Lightmass: Blocky lightmap artifacts appears on the Mesh Actor which is shadowing by a single face mesh

UE - Graphics Features - Lumen - Jun 9, 2020

Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=Plane_2 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=/Script/En ...

[CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2017

This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...

[CrashReport] UE4Editor_CoreUObject!FUObjectArray::AllocateSerialNumber() [uobjectarray.cpp:307]

UE - Editor - Content Pipeline - Import and Export - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 304 int32 FUObjectArray::AllocateSerialNumber(in ...

Reset Instance Changes to Blueprint Defaults does not reregister components

UE - Gameplay - Blueprint Editor - Jan 17, 2024

For map placed blueprint actors with components with property modifications, when triggering Reset Instance Changes to Blueprint Default from the actor instance's Details panel, any components with ...